02 / Crew apparel
THE CREW IS PART OF
THE BRAND.
Tees, hoodies and caps that bring the crew into the same visual system as the site.

Front placement, print color and quantity are settled before the run.
Product-specific release control
LOCK THE BUILD
BEFORE IT RUNS.
Apparel should feel dependable, legible and easy to reorder—not like a separate project every time a new person starts.
- ↗Tees, hoodies and caps
- ↗Crew orders quoted to the approved size run
- ↗Print-ready logo and artwork support
- 01Garment mix and quantitiesCONFIRM
- 02Complete size runCONFIRM
- 03Artwork placement and print colorCONFIRM
- 04Deadline and reorder intentCONFIRM
No apparel run starts until the garment mix, size run, placement and proof are approved. Minimums, method, availability and unit price are quote-specific.
HOLD → RELEASEYou want the crew to look connected to the same visual system as the site, equipment and business print.
You need an order released before sizes, garment choices or artwork placement can be approved.
Apparel reorder control
THE SECOND CREW ORDER
SHOULD START AHEAD.
The prior approval becomes the starting point—not permission to silently repeat old quantities, pricing or availability.
Start from the prior artwork, garment choice and placement record.
FOUNDThe work leaves with a record
A CREW ORDER THAT
CAN BE FOUND AGAIN.
You see the artwork placement and production method before the order is released.
APPROVED ARTFinished crew apparel plus an organized record of the approved art, placement and garment choices.
COUNTED HANDOFFWe document the approved art and garment selection for cleaner reorders later. Stock, price, quantity and timing are reconfirmed every run.
RECHECKEDStart with a controlled brief